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I think Fallout has a durability system similar to this. I would be interesting to see stuff like stove pipes and double feeds tossed into that kind of system.
Quote from: FreeKill on February 26, 2015, 03:13:47 AMI think Fallout has a durability system similar to this. I would be interesting to see stuff like stove pipes and double feeds tossed into that kind of system.This sounds more like Far Cry 2 system, which is pretty similar to Fallout but whatevs.If you are going to add jamming, then you need durability. If you don't add durability, it just seem annoying and just straight up RNG instead of it being your fault for not getting a new gun. Now, with the standard gameplay of HL2/EP1/2 the durability system just wouldn't work.This is something I don't know how you would fix. Maybe on certain maps it would work fine, any defense maps and the sort with a shop would work great. A large open map (maybe something like cscdesert) might work with this too. If there is just RNG jams, it would require a lot of testing to seem non-annoying and improve gameplay. Maybe only one certain weapons would it actually happen. I might see this work in places like the caves in EP2, where the only weapons you find are damaged and liable to jam.Now onto the animation side of things. Most people developing for this won't animate their own weapons. A possible simple solution is add three things: A Jam Fire sounddata thing, so that a weapon without a jam fire animation can play a sound when jamming. Then, a thing in the weapon code that is like adjust that puts it into the "Jam" position. The third is to edit the activities list and allow you to replace the jam clear animation with something else, maybe the draw or the reload. This should be good enough to add a jam system with a non-jam setup gun. It would look wonky, but it would work.So rundown in case my terrible typing skill makes this confusing.Jam sound for sounddataAdjust-like jam position in weapon codeActivities section has all the jam activities
Quote from: Monkatraz on February 26, 2015, 04:38:31 AMQuote from: FreeKill on February 26, 2015, 03:13:47 AMI think Fallout has a durability system similar to this. I would be interesting to see stuff like stove pipes and double feeds tossed into that kind of system.This sounds more like Far Cry 2 system, which is pretty similar to Fallout but whatevs.If you are going to add jamming, then you need durability. If you don't add durability, it just seem annoying and just straight up RNG instead of it being your fault for not getting a new gun. Now, with the standard gameplay of HL2/EP1/2 the durability system just wouldn't work.This is something I don't know how you would fix. Maybe on certain maps it would work fine, any defense maps and the sort with a shop would work great. A large open map (maybe something like cscdesert) might work with this too. If there is just RNG jams, it would require a lot of testing to seem non-annoying and improve gameplay. Maybe only one certain weapons would it actually happen. I might see this work in places like the caves in EP2, where the only weapons you find are damaged and liable to jam.Now onto the animation side of things. Most people developing for this won't animate their own weapons. A possible simple solution is add three things: A Jam Fire sounddata thing, so that a weapon without a jam fire animation can play a sound when jamming. Then, a thing in the weapon code that is like adjust that puts it into the "Jam" position. The third is to edit the activities list and allow you to replace the jam clear animation with something else, maybe the draw or the reload. This should be good enough to add a jam system with a non-jam setup gun. It would look wonky, but it would work.So rundown in case my terrible typing skill makes this confusing.Jam sound for sounddataAdjust-like jam position in weapon codeActivities section has all the jam activitiesHow about that dryfire sequence playing when you try to shoot a jammed gun, and need to reload when its jammed? Kind of like how it is in stalker,that could work. Of course you can do some awesome shit if custom jamming animations were supported so id still like to see them in the game