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Author Topic: Combine replacement problems  (Read 1008 times)

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Offline raz

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Combine replacement problems
« on: March 11, 2015, 07:36:20 PM »
I'm trying to build a WW2-themed SMOD using Redux 8 as a base. (video of a test map here https://www.youtube.com/watch?v=ujf-ucc3m7g&feature=youtu.be )

I've used Tokotoko's converted Day of Defeat models for the combine since the start and thought they were fine until I saw someone had converted the Resistance and Liberation models as NPCs for GMOD http://steamcommunity.com/sharedfiles/filedetails/?id=184303877 , as I'm using RnL maps anyway I thought they'd be perfect.  I know absolutely nothing about rigging/animating etc. but I decompiled the models and recompiled them for pre-orange box hl2 while also adding $includemodel "combine_soldier_anims.mdl" to the .qc so they won't T-bar when trying to throw grenades, melee, when they get set on fire etc.

Tried it and it worked perfectly!  :D http://i.imgur.com/6kW0qeY.jpg

Until they die  :( http://i.imgur.com/NlnHepv.jpg

Is this a common problem? The only place I can find anything similar to this is here http://www.interlopers.net/forum/viewtopic.php?f=14&t=23872

And the only tutorials I can find are very specific ones about converting CSS models to SMOD.

In short, what is the best way to convert a model that doesn't have Combine animations so that it does?

Offline Troggy Hordesman

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Re: Combine replacement problems
« Reply #1 on: March 11, 2015, 09:11:33 PM »
I haven't encountered this problem with smod, but I have seen it elsewhere. It is either a problem with the model itself, or possibly one with your graphics card, the latter seems less likely but used to be the cause back in the days. By the sound of it, something went wrong with the you decompiled, but I don't know what.

I am not a modeller or model decompiler, but thought it might somewhat useful information.
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Offline Counter-Life™

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Re: Combine replacement problems
« Reply #2 on: March 11, 2015, 09:16:31 PM »
Looks like the bone weighting is messed up. I don't have much experience in that field either. Just a guess.

Offline raz

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Re: Combine replacement problems
« Reply #3 on: March 14, 2015, 03:29:42 PM »
OK thanks anyway guys. The problem was I didn't realise that a decompiled model has no guarantee of compiling again, once I found that out I ended up building them using the example human in the SDK. They do some proper fucked up things with their lips when they die and their heads wobble about camply as they run but I'm just happy they're working at all. Here's a picture of a Russian bootleg of Gordon Freeman trying to liberate France:


Offline Luialbay

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Re: Combine replacement problems
« Reply #4 on: July 29, 2015, 07:57:42 AM »
Backpacks, meaning that fits like a lot, like to have this.