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Author Topic: THE ENCORE/RELEASE UPDATE - EARLY PREVIEW!  (Read 822 times)

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Offline Bitl

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THE ENCORE/RELEASE UPDATE - EARLY PREVIEW!
« on: June 05, 2015, 03:21:09 AM »
Well, this is it. We gone over releases such from the LOCKED ALPHA to the BETA. Now, the final major release of FIREFIGHT RELOADED is upon us. However, here's a early preview of the new features that the new version will have!



Here's the Changelog and Credits for those who cannot read it on here:

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- Added the following patch changes from the BETA:
   - Added bunnyhopping
   - Added a autojump option
   - Added 2 new commands that can be used with customizing the store: buycallclientcmd and buycallservercmd
   - Added auto-complete to the "give" ConCommand for items and weapons ( Credits to Saul from GitHub https://github.com/saul/source-sdk-2013 )
   - Chapter select images are no longer affected by texture quality.
   - Fixed a internal precache bug with the Poison Zombie.
- The "thirdperson" and "thirdperson_mayamode" commands no longer require sv_cheats to activate.
- If a zombie's headcrab is shot off, they will now slowly lose 1-5 health. (Can be toggled in the ADVANCED OPTIONS menu)
- Made shooting off a zombie's headcrab less rare.
- Fixed a bug where zombines would disappear on vaporize rather than dissolve.
- Fixed a bug where headshot gore would show up even if low violence is enabled.
- You can now determine how much KASH you can spawn with in the ADVANCED OPTIONS menu.
- Temporarily disabled the "Customization" portion of Custom Weapons due to a crash.
- Recoil animations now work for other Custom Weapon projectiles.
- The AI now has enhanced sound perseption.
- Added 2 new weapons: the M249 Para and the Deagle!
- STORE: Rebalanced prices for weapons and ammo.
- STORE: You can now buy the full amount of ammo, no matter what difficulty
- STORE: Fixed a bug where some items would be completely diffrent prices than they are listed
- Fixed the Sniper Rifle's HUD image not appearing if you pick up/buy ammo for it
- Redesigned the Main Menu to be more modern and to show the version number.
- Changed the version number format to the original (Release.Major.Minor.Patch)
- Replaced the background with a 1080p version of it (Thanks CyroDragon!)
- Fixed a bug where the Hunter death texture does not load on lower settings.
- Added a new stopwatch that counts up as you survive.
- Changed the look of some HUD and VGUI numbers and icons.
- Categorized the options in the ADVANCED OPTIONS menu.
- Some of the ADVANCED OPTION panel's options now use sliders.
- Increased the View Roll Angle limit from 3.5 to 6.0.
- Removed all traces of a unique myth/folk tale from Minecraft.

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OneManShow from BSNOOCH - Made the following addons for SMOD, which were included in SMOD FIREFIGHT, and now included here:
High-Detail Houndeye
Fixed 9mm Pistol
Fixed AR2
Fixed Shotgun
Fixed .357 Magnum
Fixed SMG1 V2
CSS Desert Eagle (Uploaded by FreeKill)
CSS M249 PARA (Uploaded by FreeKill)

Taito - for the following items from Half-Life 2 Survivor Ver2.0:
Gordon Freeman player model.
Sniper Rifle models (Viewmodel and Worldmodel)

Argyle from the Steam Universe chatroom - Came up with the name for the "Red Mist" achievement.
Vlady Puts Fegelantic master from the Steam Universe chatroom - Came up with the name for the "Mass Homicide" achievement.
Sirmasters from BSNOOCH - Made the Mapadd, Kick, and Custom Weapon code.
Mod Fidelity/Modular Combat for the HL2: Deathmatch map nodegraphs.
iexplorer from GameBanana - Released the "new bullchicken" skin to GameBanana.
[NOR] Marcuzzz - Created Headspack V1.1, which was used for several gore effects.
Vedad1944 - Creating the idea of "The Uprising" achievement.
CyroDragon - Created a 1080p version of the wallpaper for the mod
The SMOD Author - Several assets from SMOD (And making SMOD come to being in the first place!)
The Team Fortress 2 Classic Team - The mainmenu code and for making one of the best mods I have ever played.
Rantis - "Powered by Source" intro video
Mr.Modez (From the TF2 Classic Team) - Helped me get the new Main Menu code to work properly (and kept me updated on newer code)!
Saul from GitHub - Code for auto-complete for the "give" command (https://github.com/saul/source-sdk-2013).
Valve Developer Wiki - Providing the code for Dynamic Scopes, a modified crossbow model, and a bunch of other things!
Valve - HL2 Beta Background (Gordon version), CS:GO weapon sounds, CS:S weapon models, and making Half-Life 2 and the source engine come to being in the first place!
FIREFIGHT RELOADED: GET IT NOW ON STEAM! http://store.steampowered.com/app/397680

crack tales, ooo-ooo

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"They are rage, brutal, without mercy. But you. You will be worse. Rip and tear, until it is don

Offline PaiCrai

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Re: THE ENCORE/RELEASE UPDATE - EARLY PREVIEW!
« Reply #1 on: June 05, 2015, 04:06:23 AM »
can i post the good shit thing again, because this sure looks like some truly  👌👀👌👀👌👀👌👀👌👀 good shit go౦ԁ sHit👌 thats ✔ some good👌👌shit right👌👌th 👌 ere👌👌👌 right✔there ✔✔if i do ƽaү so my self 💯  i say so 💯  thats what im talking about right there right there (chorus: ʳᶦᵍʰᵗ ᵗʰᵉʳᵉ) mMMMMᎷМ💯 👌👌 👌НO0ОଠOOOOOОଠଠOoooᵒᵒᵒᵒᵒᵒᵒᵒᵒ👌 👌👌 👌 💯 👌 👀 👀 👀 👌👌Good shit
smignature

Offline CryoDragon

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Re: THE ENCORE/RELEASE UPDATE - EARLY PREVIEW!
« Reply #2 on: June 05, 2015, 03:50:19 PM »
Nice job!