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Author Topic: Gameplay and feedback  (Read 1898 times)

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Offline Counter-Life™

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Gameplay and feedback
« on: September 13, 2015, 04:12:17 PM »
I decided to record my first gameplay session of FIREFIGHT RELOADED.

<a href="https://www.youtube.com/v/3YTAhivo2iM" target="_blank" rel="noopener noreferrer" class="bbc_link bbc_flash_disabled new_win">https://www.youtube.com/v/3YTAhivo2iM</a>

I also decided to give some feedback and report some bugs I noticed while playing. Here are a few points:

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- When I start a map I get alot of late precache stutters in the first few seconds

- Manhacks deployed by Metrocops attack other NPC's like Zombies and Antlions

- I LOVE the headblow thing, makes the shotgun etc. feel much more powerful

- Sometimes, ragdolls go into t-pose before motion takes place

- NPC's mostly just stand around, leaving the player feel unpressured (I guess navigation nodes are absent?)

- I like how the headcrab Zombies still keep moving/attacking for like half a second after you killed their headcrab

- Same for the Kash system, a great idea

- the Kick could need an improvement. I would add some viewpunch, delay the damage for like 200ms and increase the distance a bit. Damage is also too high IMO

- When I choose the new movement speed (non-vanilla option) + the weapon lowering while sprinting option, the weapon get's lowered while I choose to walk slower instead of when I run

- Maybe add an option to decerase the sensitivity while using RT scopes?

- HL1 NPC's, awesome!

That's about it, looking forward to future versions!


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