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Like, custom building a particle editor? You're on 2013, just use the Orange Box particle editor that's built right in. Unless you mean you need someone to make the effects? Really one of you should just try to learn the editor yourselves. It's surprisingly easy to use.I mean, I've done quite a few particles in the editor if you want my help, but I don't want to involve myself too much into any projects.
Thanks for the offer though we've decided to put that on hold until the base game is set up first. Recently we've noticed how broken each game is due to Valve's piss poor mounting system that mixes files together and spits out bugs left and right. For now we're putting all of our focus into porting the classic weapons, mapadd, and coding a new mounting system that will hopefully fix all or most of the problems we're having right now.