Welcome, Guest. Please login or register. Did you miss your activation email?

Author Topic: [REQUEST] weapon model Compile  (Read 1155 times)

0 Members and 1 Guest are viewing this topic.

Offline cwwjddn

  • *
  • +1% chance to make useful post
  • cwwjddn has no influence.
[REQUEST] weapon model Compile
« on: April 29, 2018, 04:10:20 PM »
It's been a while since I came here.
I wanted to complete the mod I was creating. 
However, there is a limit to the model restriction, so you need to compile the model you want. :'(
(I have not dealt with 3DS MAX itself.)


https://gamebanana.com/skins/129643

https://gamebanana.com/skins/162035

https://gamebanana.com/skins/116327 (EOTech only)

https://gamebanana.com/skins/122107

https://gamebanana.com/skins/149082

https://gamebanana.com/skins/107686


I want to finish the SMOD I made and upload it! :)
I would like to request 6 World Models and View Models Only.
You don't have to do scripts. I would like you to compile the model only.
(Please...)


Offline Zoldat

  • *
  • +6% chance to make useful post
  • Zoldat barely matters.Zoldat barely matters.
Re: [REQUEST] weapon model Compile
« Reply #1 on: May 03, 2018, 05:16:18 AM »
I think I could help you, cwwjddn  :)  Stay tuned, maybe I would do the thing today  :D

Offline cwwjddn

  • *
  • +1% chance to make useful post
  • cwwjddn has no influence.
Re: [REQUEST] weapon model Compile
« Reply #2 on: May 03, 2018, 11:46:16 AM »
I think I could help you, cwwjddn  :)  Stay tuned, maybe I would do the thing today  :D

Thank you! Slow down!

Offline Zoldat

  • *
  • +6% chance to make useful post
  • Zoldat barely matters.Zoldat barely matters.
Re: [REQUEST] weapon model Compile
« Reply #3 on: May 03, 2018, 12:10:12 PM »
I think I could help you, cwwjddn  :)  Stay tuned, maybe I would do the thing today  :D

Thank you! Slow down!

You're welcome  ;) But what do you mean "slow down"?

Offline cwwjddn

  • *
  • +1% chance to make useful post
  • cwwjddn has no influence.
Re: [REQUEST] weapon model Compile
« Reply #4 on: May 03, 2018, 12:24:49 PM »
I think I could help you, cwwjddn  :)  Stay tuned, maybe I would do the thing today  :D

Thank you! Slow down!

You're welcome  ;) But what do you mean "slow down"?

I do not have to rush because I am not busy. :)

Offline Zoldat

  • *
  • +6% chance to make useful post
  • Zoldat barely matters.Zoldat barely matters.
Re: [REQUEST] weapon model Compile
« Reply #5 on: May 03, 2018, 12:29:41 PM »
I think I could help you, cwwjddn  :)  Stay tuned, maybe I would do the thing today  :D

Thank you! Slow down!

You're welcome  ;) But what do you mean "slow down"?

I do not have to rush because I am not busy. :)

Ok, I see  :)

Offline Zoldat

  • *
  • +6% chance to make useful post
  • Zoldat barely matters.Zoldat barely matters.
Re: [REQUEST] weapon model Compile
« Reply #6 on: May 05, 2018, 06:45:59 AM »
The job is done  8)

Now before using the models please read these notes:

-Magpul M4A1, Galil ACE and PKM use ar2 animations, whereas Colt 635 and Groza use smg1 animations and Scorpion use pistol animations.
-Magpul M4A1, Colt 635 and Scoprion had some issues with textures: M4A1's magheld texture didn't show up in Smod, Colt 635 was too shiny and Scorpion's world model had missing texture due to typo. Copy and paste materials from my archive over original files to have these problem fixed.
-Scorpion's sound script lines in the model were written wrongly, but don't worry, I fixed them.
-And lastly, Magpul M4A1 has two world models - with silencer and without it. To have suppressor on viewmodel as well, copy and paste this after "WeaponSpec" opening bracket in you weapon_custom txt file:

Code: [Select]
        "Activities"
        {
            "PrimaryFire"        "ACT_VM_PRIMARYATTACK_SILENCED"
            "Reload"    "ACT_VM_RELOAD_SILENCED"
            "Idle"    "ACT_VM_IDLE_SILENCED"
            "Deploy"    "ACT_VM_DRAW_SILENCED"
        }


Here's the link: http://www.mediafire.com/file/vf4d7ipt92fw5q2/requested_weapons_pack.rar

Enjoy  ;D

Offline cwwjddn

  • *
  • +1% chance to make useful post
  • cwwjddn has no influence.
Re: [REQUEST] weapon model Compile
« Reply #7 on: May 05, 2018, 02:41:22 PM »
Thank you very much!

Offline cwwjddn

  • *
  • +1% chance to make useful post
  • cwwjddn has no influence.
Re: [REQUEST] weapon model Compile
« Reply #8 on: May 16, 2018, 11:40:22 AM »
Sorry. Zoldat :'(
I recently had a problem with my computer, so I had to format it. I forgot to back up the SMOD I created. Will you be able to compile some models until you build the mod again?

https://gamebanana.com/skins/127523
https://gamebanana.com/skins/129292
https://gamebanana.com/skins/144321
https://gamebanana.com/skins/145993
https://gamebanana.com/skins/132433
https://gamebanana.com/skins/157729


This is your last request.
I do not have to rush because I am not busy.
I'm sorry to disappoint you. :'(

Offline Zoldat

  • *
  • +6% chance to make useful post
  • Zoldat barely matters.Zoldat barely matters.
Re: [REQUEST] weapon model Compile
« Reply #9 on: May 16, 2018, 11:57:01 AM »
Sorry. Zoldat :'(
I recently had a problem with my computer, so I had to format it. I forgot to back up the SMOD I created. Will you be able to compile some models until you build the mod again?

https://gamebanana.com/skins/127523
https://gamebanana.com/skins/129292
https://gamebanana.com/skins/144321
https://gamebanana.com/skins/145993
https://gamebanana.com/skins/132433
https://gamebanana.com/skins/157729


This is your last request.
I do not have to rush because I am not busy.
I'm sorry to disappoint you. :'(

Sure, why not  :)
Don't worry, it's okay  8)

Offline Zoldat

  • *
  • +6% chance to make useful post
  • Zoldat barely matters.Zoldat barely matters.
Re: [REQUEST] weapon model Compile
« Reply #10 on: May 27, 2018, 10:21:58 AM »
The request is done  :D

Sorry for doing this so long, I was sick and wasn't able do anything for a while  :'(

Few notes:
Hi-Point Carbine and CZ-805 Bren rifle originally used default Counter-Strike: Source' Mac-10 and SG-552 sound script files. In addition, Hi-Point Carbine used default Counter-Strike: Source' Mac-10 as well. In case that you don't want to adjust sounds and scripts for your mod or simply don't have such files, I made separated sound scripts files for them and also added missing Mac-10 sounds for Hi-Point Carbine  ;)

The link: http://www.mediafire.com/file/m83j9r897la5y5l/requested+weapon+pack+N2.rar

Have fun  ;D

UPDATE: Also I'd like to mention that Hi-Point Carbine and CZ-805 Bren use ar2 animations, while AR-57 uses smg1 animations.
« Last Edit: May 27, 2018, 08:14:59 PM by Zoldat »

Offline cwwjddn

  • *
  • +1% chance to make useful post
  • cwwjddn has no influence.
Re: [REQUEST] weapon model Compile
« Reply #11 on: May 31, 2018, 09:58:12 AM »
Thank you very much. I'll make sure it's done. :)