Welcome, Guest. Please login or register. Did you miss your activation email?

Author Topic: [CUSTOM] Vektor CR-21  (Read 176 times)

0 Members and 1 Guest are viewing this topic.

Offline Zoldat

  • *
  • +5% chance to make useful post
  • Zoldat barely matters.Zoldat barely matters.
[CUSTOM] Vektor CR-21
« on: October 09, 2018, 11:41:28 AM »
Vektor CR-21
Futuristic looking South African prototype assault bullpup rifle.


This neat looking rifle is from the game called Alliance of Valiant Arms(or A.V.A for short). I liked the look of it, so I decided to animate it  :) The rifle model, along with few others, were extracted by TehAgentGuy on Facepunch. The original links were't working anymore(and I was scared of it at firsth  :o) but luckily good guy named ZigZiggyZag reuploaded the files, so that's good  :D
It has 3d real-time scope, two hand models variants(CSS and HEV hands) and white and black camo skin variant.

Hope you'll like it  ;D

Features:
-Real-time scope(make sure you have r_subviewcam set to 1);
-Working world models;
-Two hands model - HEV hands(Half-Life 2) and Counter-Strike: Source gloves;
-Optional white and black camo skin;
-Has distant gunfires sound for NPCs;
-Has the weapon icon.

Link: http://www.mediafire.com/file/4p2xl4pa32atdpq/vektor+cr21+for+smod.rar

Credits:

Model and textures: Red Duck Inc.
Assets extraction: TehAgentGuy(https://forum.facepunch.com/f/fbx/qrwb/Alliance-of-Valiant-Arms-Weapons-Pack-1/1/)
Reuploading files: ZigZiggyZag(from the same site above)
Reloading and firing sounds: Magmacow(https://gamebanana.com/sounds/28851 and https://gamebanana.com/sounds/28249 respectively)
Mag slap and cloth sounds: NightmareMutant(https://gamebanana.com/sounds/19622 and https://gamebanana.com/sounds/21204)
Weapon rattle sound: Navaro (https://gamebanana.com/sounds/23980)
-----
Real-time scope materials: Pepsifan04
Porting, rigging, animating, editing and compiling into Smod/Half-Life 2 by me.
« Last Edit: October 09, 2018, 04:27:15 PM by Zoldat »

Offline minmi96

  • *
  • *
  • +7% chance to make useful post
  • minmi96 is working their way up.minmi96 is working their way up.minmi96 is working their way up.
    • www.titsassesanddicks.cum
Re: [CUSTOM] Vektor CR-21
« Reply #1 on: October 10, 2018, 12:12:37 PM »
Awesome Work! Glad to see People are still making Content for SMOD.

Offline Zoldat

  • *
  • +5% chance to make useful post
  • Zoldat barely matters.Zoldat barely matters.
Re: [CUSTOM] Vektor CR-21
« Reply #2 on: October 12, 2018, 07:31:59 AM »
Awesome Work! Glad to see People are still making Content for SMOD.

Thanks  ;D Well, it's just an awesome mod  :)

Offline Chyvachok

  • *
  • +4% chance to make useful post
  • Chyvachok has no influence.
Re: [CUSTOM] Vektor CR-21
« Reply #3 on: October 18, 2018, 11:34:44 AM »
Really nice gun, interesting which program you use for animating? And do you know any good tutorials for that? I know some basics and can only edit existing ones, and try move hand if it clips into new weapon but when I need actually fully new complex animation like reload my abilities sadly are very limited, especially with proper hand movement.

Also if I needed to make reload animation for weapon can I ask you help with that?

Offline Zoldat

  • *
  • +5% chance to make useful post
  • Zoldat barely matters.Zoldat barely matters.
Re: [CUSTOM] Vektor CR-21
« Reply #4 on: Today at 07:22:49 PM »
Really nice gun, interesting which program you use for animating? And do you know any good tutorials for that? I know some basics and can only edit existing ones, and try move hand if it clips into new weapon but when I need actually fully new complex animation like reload my abilities sadly are very limited, especially with proper hand movement.

Also if I needed to make reload animation for weapon can I ask you help with that?

Thanks  ;D I use 3ds Max for animating. About tutorials - I guess there are some, but I learned it myself  ::)  I mean, I learned how to make simple animation like moving object from one point to another, how to rotate, that basic stuff. Then I started experimenting. My first serious animations were ones for GM-94. I spent about two weeks on them.

If I had to give some advice on this matter, it would be this: Animating is hard, but not too hard. Of course, to make good enough reload animation, you have to spent considerable amount of time, but when you learned how it works, it becomes more tedious than hard to animate. And of course, the first time you doing this its very hard, but only because it's your first steps in animating.
For creating cool or at least normal looking animations I would recomend looking at weapons animations from other games(like CoD or Battlefield) and Source games animators(like Mr. Brightside for CS:S). Also check out the advice given to me by Monkatraz here on Bsnooch: http://bsnooch.com/forums/index.php?topic=1863.msg12002#msg12002
Keep trying - that I will say in the end \(^_^)/

And yes, you can ask me about reload animation request  :)