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Author Topic: How do I compile models to work for SMOD's engine?  (Read 1109 times)

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Offline The-Gaben

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How do I compile models to work for SMOD's engine?
« on: November 15, 2018, 11:40:05 PM »
I've tried setting it up for Crowbar, using the studiomdl from ep1/bin, but it keeps giving me an error saying "Can't find steam app user info." Is there a workaround for this?

Offline minmi96

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Re: How do I compile models to work for SMOD's engine?
« Reply #1 on: November 17, 2018, 07:55:50 AM »
I've been getting the same error too.

I wish this was simple and easy to fix.

Offline AnOldLady

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Re: How do I compile models to work for SMOD's engine?
« Reply #2 on: November 17, 2018, 09:40:01 AM »
From what I know, you can no longer use the old method of setting up MDLDecompiler. Crowbar now uses what Valve implemented, so that means all tools are in Half-Life 2/bin. You can try setting up tools with the Half-Life 2/bin path, and then point the gameinfo.txt to your SMOD folder's gameinfo.txt. I personally never tried, but from what I know, SMOD cannot render newer models and the compiler Valve given to us is waaaay too updated to support SMOD.