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Author Topic: CoolMod: The SMOD Remake  (Read 637 times)

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Offline majinvegito123

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Re: CoolMod: The SMOD Remake
« Reply #15 on: November 30, 2018, 01:42:52 AM »
This is correct. Thank you very much. After playing for a bit of time, I realized this game is currently very buggy, but has a lot of potential. There are already an abundance of features that if not buggy would  be valuable additions. So if this is ironed out, this will be the best SMod yet. You can almost taste it. Very proud of the work that you've done.

Offline Totterynine

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Re: CoolMod: The SMOD Remake
« Reply #16 on: December 06, 2018, 01:28:22 PM »
NEW VERSION RELEASED

check original post for download and changelist

Offline majinvegito123

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Re: CoolMod: The SMOD Remake
« Reply #17 on: December 07, 2018, 12:42:07 AM »
The ceiling blood is a really nice touch! It's coming along. Glad the HUD is patched up - that shit was obnoxious.

Offline minmi96

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Re: CoolMod: The SMOD Remake
« Reply #18 on: December 07, 2018, 01:25:10 PM »
Will you add any NPC's from Half-Life and Opposing Force as well as ones exclusive to the original SMOD (Killer Scanner, Friendly Combine, Zombie2)?

Offline Totterynine

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Re: CoolMod: The SMOD Remake
« Reply #19 on: December 07, 2018, 06:22:03 PM »
Will you add any NPC's from Half-Life and Opposing Force as well as ones exclusive to the original SMOD (Killer Scanner, Friendly Combine, Zombie2)?

Yes. I am going to add friendly combine and maybe killer scanner.
Half-life NPCs are definitely going to be added in future versions.
I dont really understand AI programming in source, so adding zombie2 and NPCs from Opposing force will be very problematic for me

Offline Totterynine

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Re: CoolMod: The SMOD Remake
« Reply #20 on: December 12, 2018, 09:07:18 PM »
NEW VERSION RELEASED
check original post for link

NOTE:
this one is big and messy and has a lot of bugs, check "Known issues" if you want to know what i'm talking about. I didn't have time to fix everything because of school.