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Author Topic: [CUSTOM] H&K CAWS  (Read 699 times)

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Offline Zoldat

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[CUSTOM] H&K CAWS
« on: September 02, 2019, 05:32:39 PM »
Heckler & Koch Close Assault Weapon System
A bulky German prototype bullpup shotgun.


So this is another prototype weapon that is a pretty rare sight in games, especially FPS. This was originally made for Garry's Mod as an addon. I thought it's a pretty cool weapon, so I ported it to Smod  :)

This gun comes with a realtime 3D scope, though it's doesn't really magnifiy much and is more like reflex sight. It also has three fires modes - semi, 3-round burst and auto.

Thanks to Gmod c_hands, there are two hands model variants - CSS hands and HEV gloves. Although If you choose CSS hands, I suggest changing "Adjust" forward position value from 2 to -2 in "weapon_custom" file If you don't wanna see floating arms  :P

Hope you'll like this one  :D

Features:
-Real-time scope(make sure you have r_subviewcam set to 1);
-Working world models;
-Two hands model - HEV hands(Half-Life 2) and Counter-Strike: Source gloves;
-Three fire modes - semi, 3-round burst and auto.
-Has distant gunfires sound for NPCs;
-Has the weapon icon.

Link: http://www.mediafire.com/file/mkf99a917v07ea2/hk_caws_for_smod.rar/file

Credits:
The original weapon is here: https://steamcommunity.com/sharedfiles/filedetails/?id=857499530
Original authours:
Model and texture - Millenia
Other sounds - "Various artists"
Weapon base - INCONCEIVABLE, TFA
Scripts(GMod), texture edit, rigging, compile, and animations - Blast da' Lizard
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Firing sound - Magmacow(the original is here: https://gamebanana.com/sounds/35150)
Real-time scope materials: Pepsifan04
Porting, editing and compiling into Smod/Half-Life 2 by Zoldat.
« Last Edit: September 02, 2019, 05:36:48 PM by Zoldat »