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Author Topic: [CUSTOM] DOOM 2016' Super Shotgun  (Read 367 times)

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Offline Zoldat

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[CUSTOM] DOOM 2016' Super Shotgun
« on: March 24, 2020, 03:11:22 PM »
DOOM 2016' Super Shotgun
"You think "Why don't they just call it the double barrel?"
Because it's better...
Because it's super."

(Civvie11)


A favourite boomstick from Doom 2016 now in Smod!

I decided to celebrate the release of Doom: Eternal by porting this demon-slaying tool, though I wanted to port one of Doom 2016' weapons for a while. This weapon was originally ported to Garry's Mod and then ported to Smod by me  :)

It has an immense firepower(capable of finishing Antlion Guard in few shots), small zoom and also melee bashing secondary attack.

It comes with two hands models to choose from - Half-Life 2 HEV hands and CSS gloves, though the latter's left hand looks a bit broken  :-\

Hope you'll enjoy it  :) Rip and tear, until it is done.

Features:
-Working world models;
-Melee bashing secondary attack;
-Small zoom;
-Two hands model - HEV hands(Half-Life 2) and Counter-Strike: Source gloves;
-Has distant gunfires sound for NPCs;
-Has the weapon icon.

Link: http://www.mediafire.com/file/negr7cdht4m77d4/Doom_2016_Supershotgun_for_Smod.rar/file

Credits:
Original authours:
The weapon was originally made for Gmod addon here: https://steamcommunity.com/sharedfiles/filedetails/?id=858272541
Model, Sounds , Textures - Bethesda
Ripping, Particle Edits - Matsilagi
Animation - 1955
Lua, Materials, Texture Edits - TFA
Particle Sources and Textures - NMRIH Team / Valve
-------
Porting, editing and compiling into Smod/Half-Life 2 by me.
« Last Edit: March 24, 2020, 03:14:25 PM by Zoldat »

Offline TheZec

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Re: [CUSTOM] DOOM 2016' Super Shotgun
« Reply #1 on: March 24, 2020, 05:40:10 PM »
Very nice! Here's a little line to throw into override_class for anyone who finds this down the line.
Code: [Select]
}
"weapon_supershotgun" {
"weapon_customXX" "100"
}

Offline SMOD guy

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Re: [CUSTOM] DOOM 2016' Super Shotgun
« Reply #2 on: March 25, 2020, 04:47:44 AM »
Dude! You're 1 day ahead of me ! I already made a skin for a shortened shotgun! (From SMOD Redux 10v2) But the super shotgun you did great!

Greetings from Russia!

Offline Zoldat

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Re: [CUSTOM] DOOM 2016' Super Shotgun
« Reply #3 on: March 25, 2020, 08:24:28 AM »
Very nice! Here's a little line to throw into override_class for anyone who finds this down the line.
Code: [Select]
}
"weapon_supershotgun" {
"weapon_customXX" "100"
}

Nice, someone could find it useful  :)

Dude! You're 1 day ahead of me ! I already made a skin for a shortened shotgun! (From SMOD Redux 10v2) But the super shotgun you did great!

Thanks!  :D  Hope I didn't interfere with your desire to release your own weapon  ;D

Offline SMOD guy

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Re: [CUSTOM] DOOM 2016' Super Shotgun
« Reply #4 on: March 25, 2020, 08:29:24 AM »
I probably won 't release this skin because it doesn't make sense.  You have nothing to do with this ;)

Greetings from Russia!

Offline Zoldat

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Re: [CUSTOM] DOOM 2016' Super Shotgun
« Reply #5 on: March 25, 2020, 09:28:43 AM »
I probably won 't release this skin because it doesn't make sense.  You have nothing to do with this ;)

Oh, okay. Glad to hear I didn't ruin something  :) 

Offline SMOD guy

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Re: [CUSTOM] DOOM 2016' Super Shotgun
« Reply #6 on: March 25, 2020, 01:22:11 PM »
But how can you compile the w_model of the weapon? (When I do this, a bug occurs with the model's physical grid) :-\

Greetings from Russia!

Offline Zoldat

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Re: [CUSTOM] DOOM 2016' Super Shotgun
« Reply #7 on: March 25, 2020, 03:04:42 PM »
But how can you compile the w_model of the weapon? (When I do this, a bug occurs with the model's physical grid) :-\

You mean the collision model? Well, I just make a copy of the w_ model's smd file and use it as a collision model :D

Offline SMOD guy

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Re: [CUSTOM] DOOM 2016' Super Shotgun
« Reply #8 on: March 25, 2020, 04:22:15 PM »
Yes, that's what I meant :)! I'll check it out tomorrow! Thank you in advance! ;D

Greetings from Russia!