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Command Variables unique to BSMOD (I believe).Current ver: v0.4a StableUpdated: 7/21/20 or 7/21/20+bullettime : cmd : : -bullettime : cmd : : +dropweapon : cmd : : -dropweapon : cmd : : +firemode : cmd : : -firemode : cmd : :+gordonkick : cmd : : -gordonkick : cmd : : +gordonpee : cmd : : -gordonpee : cmd : : sk_bullsquid_dmg_bite : 15 : , "sv" : sk_bullsquid_dmg_whip : 25 : , "sv" : sk_bullsquid_health : 120 : , "sv" :sk_combineguard_health : 800 : , "sv" : sk_cremator_burn_duration : 1 : , "sv" : sk_cremator_dmg_immo : 0 : , "sv" : sk_cremator_health : 200 : , "sv" : sk_cremator_immolator_beamsprite : 0 : , "sv" : sk_cremator_immolator_beamwidth : 2 : , "sv" : sk_cremator_immolator_color_b : 0 : , "sv" : sk_cremator_immolator_color_g : 255 : , "sv" : sk_cremator_immolator_color_r : 0 : , "sv" : sk_cremator_max_range : 950 : , "sv" : sk_Houndeye_dmg_blast : 25 : , "sv" : sk_Houndeye_health : 80 : , "sv" : sk_zombie_assassin_dmg_bite : 25 : , "sv" : sk_zombie_assassin_dmg_spit : 15 : , "sv" : sk_zombie_assassin_dmg_whip : 35 : , "sv" : sk_zombie_assassin_health : 300 : , "sv" : sm_bullettimesim_timescale : 0 : , "a", "sv" : Timescale of bullet-timesm_gordon_block_bulletreflectchance : 0 : , "a", "sv" : Chance to reflect bullets onto attackersm_gordon_block_bulletreflectscale : 0 : , "a", "sv" : How much % of damage to return to attackersm_gordon_block_scale : 0 : , "a", "sv" : sm_gordon_kickdamage : 10 : , "a", "sv" : sm_gordon_kickdoor : 1 : , "a", "sv" : DataType <int> : 0 = Don't do anything, 1 = Open doors, 2 = Break doorssm_gordon_kickfirerate : 0 : , "a", "sv" : Firerate for kickingsm_gordon_kickpowerscale : 1 : , "a", "sv" : sm_gordon_kickpowerstomp : 0 : , "a", "sv" : 1 means surrounding area of gordon gets affectedsm_gordon_kickstun : 1 : , "a", "sv" : sm_gordon_kickunfreezephysics : 0 : , "a", "sv" : sm_gordon_pee_forcescale : 1 : , "a", "sv" : Depending on your choice, Gordon can have a pea shooter or a water cannon.sm_gordon_pee_magic : 0 : , "a", "sv" : Rainbows!sm_gordon_punchdamage : 6 : , "a", "sv" : sm_gordon_punchfirerate : 0 : , "a", "sv" : Firerate for punchingsm_gordon_punchforce : 0 : , "a", "sv" : sm_gordon_suitlessskin : 2 : , "a", "sv" : sm_gordon_suitskin : 0 : , "a", "sv" : sm_gore_damage_gibs : 1 : , "a", "sv" : Spawns bone gibs and brain matter when being shotsm_gore_gib_caloriecount : 1 : , "a", "sv" : DataType: int How much health the gib gives you on eating.sm_gore_gib_candestroy : 0 : , "a", "sv" : sm_gore_gib_caneat : 1 : , "a", "sv" : DataType: bool If 1, on use, player will eat the gib. Otherwise, just pick it up.sm_gore_gib_eatsound : 0 : , "a", "sv" : DataType: const char* Eat gib sound.sm_gore_gib_healthpoints : 50 : , "a", "sv" : sm_gore_gib_throwpowerscale : 1 : , "a", "sv" : sm_gore_gibhealth : 100 : , "a", "sv" : sm_gore_instagib : 0 : , "a", "sv" : DataType: bool If damage taken is above NPC's health, gib immediately.sm_killmove_chance : 0 : , "a", "sv" : Chance to perform killmove on NPC. 1 = Always, 0 = Never, 0.5 = 50% chance, etc.sm_killmove_flash : 1 : , "a", "sv" : Show blue flashes on stunned NPCssm_killmove_outline : 1 : , "a", "sv" : Show blue outline on stunned NPCssm_npc_ffretaliation : 0 : , "a", "sv" : DataType: bool Input: 0 or 1 Ally you shot, will hate you.sm_npc_ffretaliation_count : 5 : , "a", "sv" : DataType: integer Input: Any positive whole number How many bullets you can pump into ally before he sm_npc_footstumble : 1 : , "a", "sv" : DataType: int Input: 0 or 1 Turns on stumble animations when shot in the foot for NPCs (if any). sm_npc_gruntbirthdayparty : 0 : , "a", "sv" : Headshot kills lead to glorious celebrations.sm_npc_has_deathanimation : 0 : , "a", "sv" : DataType: float Input: 0.0 - 1.0 Turns on death animations for NPCs (if any). Higher number, higher chance.sm_player_allow_speech : 0 : , "a", "sv" : allow player soundssm_r_muzzledynamiclight : 1 : , "a", "cl" : sm_r_prettytracers : 1 : , "a", "sv" : Turns on prettier tracers for all weapons (Not really accurate though)sm_ragdoll_bleed : 0 : , "a", "sv" : sm_ragdoll_collision_type : 11 : , "a", "sv" : DataType: int Input: 0 - 30 Sets the collision group of ragdolls: 0 : Everything 1 : IDK sm_ragdoll_convulsion : 0 : , "a", "sv" : DataType: float Input: 0.0 - 1.0 Chance of ragdoll convulsion. Higher number, higher chance.sm_ragdoll_damper : 1 : , "a", "sv" : sm_ragdoll_dragcoefficient : 1 : , "a", "sv" : sm_ragdoll_inertia : 1 : , "a", "sv" : sm_ragdoll_jointfriction_scale : 0 : , "a", "sv" : sm_ragdoll_jointrotation_max : 0 : , "a", "sv" : sm_ragdoll_jointrotation_min : 0 : , "a", "sv" : sm_ragdoll_massscale : 1 : , "a", "sv" : sm_ragdoll_physforce : 1 : , "a", "sv" : sm_ragdoll_rotdamper : 1 : , "a", "sv" : sm_ragdoll_rotintertial_limit : 1 : , "a", "sv" : sm_ragdoll_zvector : 0 : , "a", "sv" : sm_use_barney_hl2_model : 1 : , "a", "sv" : If yes, uses HL2 Barney model all the time and only Ep1 maps will use the correct Barney. Otherwise use Ep1 Barney in all mapssm_use_mossman_hl2_model : 1 : , "a", "sv" : If yes, uses HL2 Mossman model all the time and only Ep1 maps will use the correct Mossman. Otherwise use Ep1 Mossman in all masm_use_vortigaunt_classic_model : 0 : , "a", "sv" : If yes, uses classic, pre-orange box Vortigaunt modelsm_weapon_ak47_meleedamage : 5 : , "a", "sv" : Melee damage for ak47sm_weapon_dubstepgun_material : 0 : , "a", "cl" : sm_weapon_fletchrifle_damage : 4 : , "a", "sv" : sm_weapon_fletchrifle_explodedamage : 12 : , "a", "sv" : sm_weapon_fletchrifle_exploderadius : 128 : , "a", "sv" : sm_weapon_fletchrifle_speed : 2000 : , "a", "sv" : sm_weapon_infinityammo : 0 : , "a", "sv" : int; 0 or 1; Infinite ammosm_weapon_ironsightwalkspeed : 80 : , "a", "sv" : sm_weapon_kar98k_meleedamage : 30 : , "a", "sv" : sm_weapon_mp40_meleedamage : 10 : , "a", "sv" : Melee damage for mp40sm_weapon_scissors_damage : 40 : , "a", "sv" : sm_weapon_scissors_decrementammotype : 0 : , "a", "sv" : sm_weapon_scissors_maxreflection : 5 : , "a", "sv" : sm_weapon_scissors_speed : 100 : , "a", "sv" : sm_weapon_shovel_stab_damage : 100 : , "a", "sv" : float; Set shovel stab damagesm_weapon_shovel_stab_force : 1 : , "a", "sv" : float; Set shovel stab forcesm_weapon_shovel_swing_damage : 40 : , "a", "sv" : float; Set shovel swing damagesm_weapon_shovel_swing_force : 1 : , "a", "sv" : float; Set shovel swing forcetoggle_ironsight : cmd : : +togglesights : cmd : : -togglesights : cmd : : +unarmed : cmd : : -unarmed : cmd : : viewmodel_adjust_enabled : 0 : , "sv", "cheat", "rep" : enabled viewmodel adjustingviewmodel_adjust_forward : 0 : , "sv", "rep" : viewmodel_adjust_fov : 0 : , "sv", "rep" : Note: this feature is not available during any kind of zoomviewmodel_adjust_pitch : 0 : , "sv", "rep" : viewmodel_adjust_right : 0 : , "sv", "rep" : viewmodel_adjust_roll : 0 : , "sv", "rep" : viewmodel_adjust_up : 0 : , "sv", "rep" : viewmodel_adjust_yaw : 0 : , "sv", "rep" :