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Author Topic: [REQUEST] Putting Lost Coast into SMOD 4.0a  (Read 2655 times)

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Offline FreeKill

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[REQUEST] Putting Lost Coast into SMOD 4.0a
« on: July 24, 2011, 02:29:15 PM »
Could someone tell me how to do this?

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Re: [REQUEST] Putting Lost Coast into SMOD 4.0a
« Reply #1 on: July 25, 2011, 12:10:51 PM »
Addcontents.txt

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Re: [REQUEST] Putting Lost Coast into SMOD 4.0a
« Reply #3 on: July 25, 2011, 03:42:07 PM »
I got it into smod without any problems... Except one. The Fisherman's subtitles will show up, but I don't see his mouth moving. Am I missing a script or something?

Offline matoske8

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Re: [REQUEST] Putting Lost Coast into SMOD 4.0a
« Reply #4 on: July 25, 2011, 04:19:53 PM »
Probably the scene file is missing, i don't know much about scene files, so maybe they are joined in the dll file. I'am not a C++ coder, so don't ask me anything.

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Re: [REQUEST] Putting Lost Coast into SMOD 4.0a
« Reply #5 on: July 25, 2011, 04:33:16 PM »
I got it into smod without any problems... Except one. The Fisherman's subtitles will show up, but I don't see his mouth moving. Am I missing a script or something?

By default the game won't load the sounds/voice files specific to the Lost Coast. If you want the game to load them you need to add these lines to your game_sounds_manifest.txt file:

Code: [Select]
// Lost Coast level sounds
"precache_file" "scripts/level_sounds_lostcoast.txt"
"precache_file" "scripts/level_voices_lostcoast.txt"

I plan to update the sound scripts/addcontents file with support for the Lost Coast shortly, so you might just want to wait for that instead.