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-Do you setted up nodes?-You made the Soldiers into one Squad?-u tried to use the npc_weapon_adjustspread command?
Quote from: Counter-Life™ on February 26, 2013, 09:21:38 PM-Do you setted up nodes?-You made the Soldiers into one Squad?-u tried to use the npc_weapon_adjustspread command?-Yes-Yes-YesUnless I want to adjust the weapon_adjustspread for every specific single map, that's completely out of the question.Plus if I added custom weapons that act like sniper rifles, the AI wouldn't be as accurate with one as they should because it's not possible to add that to the weapon scripts.The AI just circle-strafes like hell and continues spraying at me from miles off, or just standing in the middle of nowhere waiting for a bullet.Like I said, these particular maps are HUGE. I need the AI to not be able to see me from miles away, but also not miss me when I'm within 300 meters.
Nope, haven't, no idea how to implement that.Is that in the mapadd?
Quote from: Davidos667 on February 26, 2013, 11:18:31 PMNope, haven't, no idea how to implement that.Is that in the mapadd?it is possible to do that via mapadd.
Quote from: Counter-Life™ on February 27, 2013, 07:55:24 AMQuote from: Davidos667 on February 26, 2013, 11:18:31 PMNope, haven't, no idea how to implement that.Is that in the mapadd?it is possible to do that via mapadd.Yes, but how?
"entities" { "instant_trig" { "origin" "xxx xxx xxx" //(At players spawn) "keyvalues" { "radius" "x" "label" "commands" } } "instant_trig" { "keyvalues" { "islived" "!player" //(would this work?) "label" "commandstonormal" } } "point_servercommand" { "origin" "xxx xxx xxx" "keyvalues" { "targetname" "spreadcommander" } }}"entities:commands" { "logic_relay" { "origin" "xxx xxx xxx" "keyvalues" { "targetname" "relay1" "OnRelay" "spreadcommander, command, npc_weapon_adjustspread 0.1" //(dont ask me if its really called OnRelay, look up in Hammer without Smartedit) } }}"entities:commandstonormal" { "logic_relay" { "origin" "xxx xxx xxx" "keyvalues" { "targetname" "relay2" "OnRelay" "spreadcommander, command, npc_weapon_adjustspread 1(write ur previous value here)" } }}
BumpSo are you going to tell me how to make the squads react to enemy contact?
Quote from: Davidos667 on March 06, 2013, 03:11:18 PMBumpSo are you going to tell me how to make the squads react to enemy contact?Thats really easy, first make sure the NPCs have the same Squad name, then set WakeSquad to 1 and ur finished.
Quote from: Counter-Life™ on March 06, 2013, 06:46:05 PMQuote from: Davidos667 on March 06, 2013, 03:11:18 PMBumpSo are you going to tell me how to make the squads react to enemy contact?Thats really easy, first make sure the NPCs have the same Squad name, then set WakeSquad to 1 and ur finished.Is there a way to limit how close other allies have to be to be awakened? I don't want to pull a group from the other side of the map because they fall under the same squadname (Random spawns)